http://feelslikemonday.com/
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Our new episode, The Winter fest is now online to view. Check it out!
This Blog was set up as another way that I can communicate with you about my class. Check back for word of the week, daily assignments, and class notes. Please add your email to receive an email of each posting.
Friday, February 4, 2011
World of Shakespeare:
Today we reviewed your sonnet translation.
I shared 4 of my fav sonnets.
We ended the week with some acting games to help us bond a bit as a class.
I shared 4 of my fav sonnets.
We ended the week with some acting games to help us bond a bit as a class.
Soph Lit
Today in class:
Journal Prompt #2:
Please describe a situation where you never said anything about a problem because that you knew that it would only make it worse (1 Pg)
I broke you into small groups and gave you 100 million dollars to cast All My Sons. For each list why you selected them to play the part. Please be specific.
We finished Act 1 and took quiz #2.
Journal Prompt #2:
Please describe a situation where you never said anything about a problem because that you knew that it would only make it worse (1 Pg)
I broke you into small groups and gave you 100 million dollars to cast All My Sons. For each list why you selected them to play the part. Please be specific.
We finished Act 1 and took quiz #2.
Feels Like Monday...
Feels Like Monday is now available as a free HD download in iTunes. Just search for the title.
Brit Lit:
Today:
We read the 1st 5 pages in Beowulf, complete with sound effects to help establish mood.
We made a failed attempt at using the computer lab to research 14th c weaponry. We will try and schedule a time early next week. Consequently, I moved your paper due date to Thursday.
We returned to class and worked on a fictional super-hero character that follows the notes that I gave you on the hero's quest. We wrote to sound effects for each part. If you were absent, please see me, as it is too difficult to describe in a sentence.
We shared these tales. Please hold onto these, as we will be returning to them next week for the next 2 parts.
Have a wonderful weekend. You may wish to start on your video game manual project.
We read the 1st 5 pages in Beowulf, complete with sound effects to help establish mood.
We made a failed attempt at using the computer lab to research 14th c weaponry. We will try and schedule a time early next week. Consequently, I moved your paper due date to Thursday.
We returned to class and worked on a fictional super-hero character that follows the notes that I gave you on the hero's quest. We wrote to sound effects for each part. If you were absent, please see me, as it is too difficult to describe in a sentence.
We shared these tales. Please hold onto these, as we will be returning to them next week for the next 2 parts.
Have a wonderful weekend. You may wish to start on your video game manual project.
Thursday, February 3, 2011
The Hero's Journey: summary of the steps
This page summarizes the brief explanations from every step of the Hero's Journey.
Departure
The Call to AdventureThe call to adventure is the point in a person's life when they are first given notice that everything is going to change, whether they know it or not.
Refusal of the Call
Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances.
Supernatural Aid
Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appears, or becomes known.
The Crossing of the First Threshold
This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.
The Belly of the WhaleThe belly of the whale represents the final separation from the hero's known world and self. It is sometimes described as the person's lowest point, but it is actually the point when the person is between or transitioning between worlds and selves. The separation has been made, or is being made, or being fully recognized between the old world and old self and the potential for a new world/self. The experiences that will shape the new world and self will begin shortly, or may be beginning with this experience which is often symbolized by something dark, unknown and frightening. By entering this stage, the person shows their willingness to undergo a metamorphosis, to die to him or herself.
Inititation
The Road of Trials
The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes.
The Meeting with the Goddess
The meeting with the goddess represents the point in the adventure when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. It is also known as the "hieros gamos", or sacred marriage, the union of opposites, and may take place entirely within the person. In other words, the person begins to see him or herself in a non-dualistic way. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely. Although Campbell symbolizes this step as a meeting with a goddess, unconditional love and /or self unification does not have to be represented by a woman.
Woman as the Temptress
At one level, this step is about those temptations that may lead the hero to abandon or stray from his or her quest, which as with the Meeting with the Goddess does not necessarily have to be represented by a woman. For Campbell, however, this step is about the revulsion that the usually male hero may feel about his own fleshy/earthy nature, and the subsequent attachment or projection of that revulsion to women. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey.
Atonement with the Father
In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving in to this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male; just someone or thing with incredible power. For the transformation to take place, the person as he or she has been must be "killed" so that the new self can come into being. Sometime this killing is literal, and the earthly journey for that character is either over or moves into a different realm.
Apotheosis
To apotheosize is to deify. When someone dies a physical death, or dies to the self to live in spirit, he or she moves beyond the pairs of opposites to a state of divine knowledge, love, compassion and bliss. This is a god-like state; the person is in heaven and beyond all strife. A more mundane way of looking at this step is that it is a period of rest, peace and fulfillment before the hero begins the return.
The Ultimate Boon
The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail.
Return
Refusal of the Return
So why, when all has been achieved, the ambrosia has been drunk, and we have conversed with the gods, why come back to normal life with all its cares and woes?
The Magic Flight
Sometimes the hero must escape with the boon, if it is something that the gods have been jealously guarding. It can be just as adventurous and dangerous returning from the journey as it was to go on it.
Rescue from Without
Just as the hero may need guides and assistants to set out on the quest, often times he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience. Or perhaps the person doesn't realize that it is time to return, that they can return, or that others need their boon.
The Crossing of the Return Threshold
The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world. This is usually extremely difficult.
Master of the Two Worlds
In myth, this step is usually represented by a transcendental hero like Jesus or Buddha. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.
Freedom to Live
Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.
This page summarizes the brief explanations from every step of the Hero's Journey.
Departure
The Call to AdventureThe call to adventure is the point in a person's life when they are first given notice that everything is going to change, whether they know it or not.
Refusal of the Call
Often when the call is given, the future hero refuses to heed it. This may be from a sense of duty or obligation, fear, insecurity, a sense of inadequacy, or any of a range of reasons that work to hold the person in his or her current circumstances.
Supernatural Aid
Once the hero has committed to the quest, consciously or unconsciously, his or her guide and magical helper appears, or becomes known.
The Crossing of the First Threshold
This is the point where the person actually crosses into the field of adventure, leaving the known limits of his or her world and venturing into an unknown and dangerous realm where the rules and limits are not known.
The Belly of the WhaleThe belly of the whale represents the final separation from the hero's known world and self. It is sometimes described as the person's lowest point, but it is actually the point when the person is between or transitioning between worlds and selves. The separation has been made, or is being made, or being fully recognized between the old world and old self and the potential for a new world/self. The experiences that will shape the new world and self will begin shortly, or may be beginning with this experience which is often symbolized by something dark, unknown and frightening. By entering this stage, the person shows their willingness to undergo a metamorphosis, to die to him or herself.
Inititation
The Road of Trials
The road of trials is a series of tests, tasks, or ordeals that the person must undergo to begin the transformation. Often the person fails one or more of these tests, which often occur in threes.
The Meeting with the Goddess
The meeting with the goddess represents the point in the adventure when the person experiences a love that has the power and significance of the all-powerful, all encompassing, unconditional love that a fortunate infant may experience with his or her mother. It is also known as the "hieros gamos", or sacred marriage, the union of opposites, and may take place entirely within the person. In other words, the person begins to see him or herself in a non-dualistic way. This is a very important step in the process and is often represented by the person finding the other person that he or she loves most completely. Although Campbell symbolizes this step as a meeting with a goddess, unconditional love and /or self unification does not have to be represented by a woman.
Woman as the Temptress
At one level, this step is about those temptations that may lead the hero to abandon or stray from his or her quest, which as with the Meeting with the Goddess does not necessarily have to be represented by a woman. For Campbell, however, this step is about the revulsion that the usually male hero may feel about his own fleshy/earthy nature, and the subsequent attachment or projection of that revulsion to women. Woman is a metaphor for the physical or material temptations of life, since the hero-knight was often tempted by lust from his spiritual journey.
Atonement with the Father
In this step the person must confront and be initiated by whatever holds the ultimate power in his or her life. In many myths and stories this is the father, or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving in to this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male; just someone or thing with incredible power. For the transformation to take place, the person as he or she has been must be "killed" so that the new self can come into being. Sometime this killing is literal, and the earthly journey for that character is either over or moves into a different realm.
Apotheosis
To apotheosize is to deify. When someone dies a physical death, or dies to the self to live in spirit, he or she moves beyond the pairs of opposites to a state of divine knowledge, love, compassion and bliss. This is a god-like state; the person is in heaven and beyond all strife. A more mundane way of looking at this step is that it is a period of rest, peace and fulfillment before the hero begins the return.
The Ultimate Boon
The ultimate boon is the achievement of the goal of the quest. It is what the person went on the journey to get. All the previous steps serve to prepare and purify the person for this step, since in many myths the boon is something transcendent like the elixir of life itself, or a plant that supplies immortality, or the holy grail.
Return
Refusal of the Return
So why, when all has been achieved, the ambrosia has been drunk, and we have conversed with the gods, why come back to normal life with all its cares and woes?
The Magic Flight
Sometimes the hero must escape with the boon, if it is something that the gods have been jealously guarding. It can be just as adventurous and dangerous returning from the journey as it was to go on it.
Rescue from Without
Just as the hero may need guides and assistants to set out on the quest, often times he or she must have powerful guides and rescuers to bring them back to everyday life, especially if the person has been wounded or weakened by the experience. Or perhaps the person doesn't realize that it is time to return, that they can return, or that others need their boon.
The Crossing of the Return Threshold
The trick in returning is to retain the wisdom gained on the quest, to integrate that wisdom into a human life, and then maybe figure out how to share the wisdom with the rest of the world. This is usually extremely difficult.
Master of the Two Worlds
In myth, this step is usually represented by a transcendental hero like Jesus or Buddha. For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.
Freedom to Live
Mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.
World of Shakespeare:
Today in class:
We looked hard at your sonnet selection. Each person read their sonnet to the class and we discussed the placement of your sonnet in relation to my notes.
I gave you notes on his sonnets and what they reveal about WS.
I asked you to convert your sonnet into modern day language.
We discussed the reaction to your placement of the power line somewhere in the school via sticky notes.
HW: Please continue to work on memorizing your 14 line sonnet for Friday.
We looked hard at your sonnet selection. Each person read their sonnet to the class and we discussed the placement of your sonnet in relation to my notes.
I gave you notes on his sonnets and what they reveal about WS.
I asked you to convert your sonnet into modern day language.
We discussed the reaction to your placement of the power line somewhere in the school via sticky notes.
HW: Please continue to work on memorizing your 14 line sonnet for Friday.
Soph Lit:
Today we finished Act 1.
I broke you into groups of three and asked you to cast the play with modern actors, and explain why each was selected.
HW: Please review your notes and Act 1.
I broke you into groups of three and asked you to cast the play with modern actors, and explain why each was selected.
HW: Please review your notes and Act 1.
Brit Lit:
Today in class:
We defined The Hero's Quest according to Joesph Campbell. I gave you a hand-out on this- please hold onto.
I broke you into groups of 2 and asked you to find 3 movies or books that somewhat follow this. For each of these, I asked you to write down 3 examples that connect to the notes.
I assigned you video game manual project:
Brit Lit:
Beowulf:the Video Game Assignment
You work for a small indie video game company, and have just purchased the publishing right for a new video game based on the story. Please design a manual that will explain how the game is played.
You will be graded on the following rubrics:
1.) A cover that has the title and cover art. 10 points
2.) Weapons page. Detailing at least 5 weapons that you have researched from the 14th century. Please include a picture and detailed 3 sent description for each.20 Points
3.) Intro page, which summarizes the story.20 Points
4.) 10 Levels. For each, please title and give a 5-10 sentence description of the objective. 30 Points
5.) End boss picture or description, including the one weakness.20 Points.
These will be due next Wed.
We defined The Hero's Quest according to Joesph Campbell. I gave you a hand-out on this- please hold onto.
I broke you into groups of 2 and asked you to find 3 movies or books that somewhat follow this. For each of these, I asked you to write down 3 examples that connect to the notes.
I assigned you video game manual project:
Brit Lit:
Beowulf:the Video Game Assignment
You work for a small indie video game company, and have just purchased the publishing right for a new video game based on the story. Please design a manual that will explain how the game is played.
You will be graded on the following rubrics:
1.) A cover that has the title and cover art. 10 points
2.) Weapons page. Detailing at least 5 weapons that you have researched from the 14th century. Please include a picture and detailed 3 sent description for each.20 Points
3.) Intro page, which summarizes the story.20 Points
4.) 10 Levels. For each, please title and give a 5-10 sentence description of the objective. 30 Points
5.) End boss picture or description, including the one weakness.20 Points.
These will be due next Wed.
Monday, January 31, 2011
Soph Lit
Today in class:
We looked at Arthur Miller's declassified FBI files.
We continued reading Act 1.
We had a quiz quiz on the play/notes thus far.
We looked at Arthur Miller's declassified FBI files.
We continued reading Act 1.
We had a quiz quiz on the play/notes thus far.
Word O' the Week:
Dun: noun/tr. verb (Dun)
1. An excellent former history teacher at Tantasqua.
2. One who makes insistent demands for payment.
1. An excellent former history teacher at Tantasqua.
2. One who makes insistent demands for payment.
Brit Lit:
Today in class:
We continued talking about the oral tradition. Today we defined two terms to know: Alliteration and Kenning.
We read The seafarer by the unknown poet. I then broke you into 6 groups and had you define three names that had alteration, and 3 kenning examples that they could discuss. We quickly performed these in front of the class.
HW: Please study terms from today and look over the poem for a quiz. Also, please continue to bring your big book to class for the duration of this week.
We continued talking about the oral tradition. Today we defined two terms to know: Alliteration and Kenning.
We read The seafarer by the unknown poet. I then broke you into 6 groups and had you define three names that had alteration, and 3 kenning examples that they could discuss. We quickly performed these in front of the class.
HW: Please study terms from today and look over the poem for a quiz. Also, please continue to bring your big book to class for the duration of this week.
Soph Lit
Interesting article about Arthur Miller and what the government secretly reported on found here:
http://www.cbsnews.com/stories/2006/06/20/entertainment/main1736302.shtml
http://www.cbsnews.com/stories/2006/06/20/entertainment/main1736302.shtml
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